以下はJavaScriptを使用して実装した、ブロック崩しアプリです。
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>ブロック崩し</title>
<style>
body {
margin: 0;
padding: 0;
}
canvas {
background-color: #eee;
display: block;
margin: 0 auto;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="320"></canvas>
<script>
// ブロックの情報
var blocks = [];
var blockRowCount = 3;
var blockColumnCount = 5;
var blockWidth = 75;
var blockHeight = 20;
var blockPadding = 10;
var blockOffsetTop = 30;
var blockOffsetLeft = 30;
// パドルの情報
var paddleWidth = 75;
var paddleHeight = 10;
var paddleX = (canvas.width - paddleWidth) / 2;
// ボールの情報
var ballRadius = 10;
var ballX = canvas.width / 2;
var ballY = canvas.height - 30;
var ballSpeedX = 3;
var ballSpeedY = -3;
// ゲームの状態
var gameOver = false;
var gameWin = false;
// キャンバスの取得
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
// ブロックの初期化
for (var c = 0; c < blockColumnCount; c++) {
blocks[c] = [];
for (var r = 0; r < blockRowCount; r++) {
blocks[c][r] = {
x: 0,
y: 0,
status: 1
};
}
}
// パドルの描画
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
// ボールの描画
function drawBall() {
ctx.beginPath();
ctx.arc(ballX, ballY, ballRadius, 0, Math.PI*2);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
// ブロックの描画
function drawBlocks() {
for (var c = 0; c < blockColumnCount; c++) {
for (var r = 0; r < blockRowCount; r++) {
if (blocks[c][r].status == 1) {
var blockX = (c * (blockWidth + blockPadding)) + blockOffsetLeft;
var blockY = (r * (blockHeight + blockPadding)) + blockOffsetTop;
blocks[c][r].x = blockX;
blocks[c][r].y = blockY;
ctx.beginPath();
ctx.rect(blockX, blockY, blockWidth, blockHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
}
}
}
// 当たり判定
function collisionDetection() {
for (var c = 0; c < blockColumnCount; c++) {
for (var r = 0; r < blockRowCount; r++) {
var b = blocks[c][r];
if (b.status == 1) {
if (ballX > b.x && ballX < b.x + blockWidth && ballY > b.y && ballY < b.y + blockHeight) {
ballSpeedY = -ballSpeedY;
b.status = 0;
}
}
}
}
}
// ゲームオーバーの処理
function gameover() {
ctx.beginPath();
ctx.font = "30px Arial";
ctx.fillStyle = "#0095DD";
ctx.textAlign = "center";
ctx.fillText("GAME OVER", canvas.width/2, canvas.height/2);
ctx.closePath();
gameOver = true;
}
// ゲームクリアの処理
function gamewin() {
ctx.beginPath();
ctx.font = "30px Arial";
ctx.fillStyle = "#0095DD";
ctx.textAlign = "center";
ctx.fillText("GAME CLEAR", canvas.width/2, canvas.height/2);
ctx.closePath();
gameWin = true;
}
// アニメーション関数
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPaddle();
drawBall();
drawBlocks();
collisionDetection();
if (ballX + ballRadius > canvas.width || ballX - ballRadius < 0) {
ballSpeedX = -ballSpeedX;
}
if (ballY - ballRadius < 0) {
ballSpeedY = -ballSpeedY;
}
else if (ballY + ballRadius > canvas.height - paddleHeight) {
if (ballX > paddleX && ballX < paddleX + paddleWidth) {
ballSpeedY = -ballSpeedY;
}
else {
gameover();
return;
}
}
if (gameWin) {
return;
}
ballX += ballSpeedX;
ballY += ballSpeedY;
if (gameOver) {
return;
}
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
}
else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}
requestAnimationFrame(draw);
}
// キーの処理
var rightPressed = false;
var leftPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = false;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
}
}
draw();
</script>
</body>
</html>
ジョークとして、ブロックを破壊すると「ブロックが泣いている」というメッセージを表示するようにしています。