以下が実装例です。JavaScriptのみで実装しています。
```
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Emoji Block Breaker</title>
<style>
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="myCanvas"></canvas>
<script>
// canvas
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
const WIDTH = canvas.width;
const HEIGHT = canvas.height;
// ball
const BALL_RADIUS = 10;
let ballX = WIDTH / 2;
let ballY = HEIGHT - BALL_RADIUS - 30;
let ballSpeedX = 5;
let ballSpeedY = -5;
// paddle
const PADDLE_WIDTH = 100;
const PADDLE_HEIGHT = 10;
let paddleX = (WIDTH - PADDLE_WIDTH) / 2;
const PADDLE_Y = HEIGHT - PADDLE_HEIGHT - 10;
const PADDLE_SPEED = 10;
// bricks
const BRICK_WIDTH = 50;
const BRICK_HEIGHT = 20;
const BRICK_MARGIN = 5;
const BRICK_ROWS = 5;
const BRICK_COLS = 10;
let bricks = [];
for(let row=0; row<BRICK_ROWS; row++) {
bricks[row] = [];
for(let col=0; col<BRICK_COLS; col++) {
bricks[row][col] = {
x: col*(BRICK_WIDTH+BRICK_MARGIN)+BRICK_MARGIN,
y: row*(BRICK_HEIGHT+BRICK_MARGIN)+BRICK_MARGIN,
status: 1,
emoji: '🧱'
};
}
}
// score
let score = 0;
// event listener
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
let rightPressed = false;
let leftPressed = false;
function keyDownHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
} else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = false;
} else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
}
}
// collision detection
function collisionDetection() {
for(let row=0; row<BRICK_ROWS; row++) {
for(let col=0; col<BRICK_COLS; col++) {
let b = bricks[row][col];
if(b.status == 1) {
if(ballX > b.x && ballX < b.x+BRICK_WIDTH && ballY > b.y && ballY < b.y+BRICK_HEIGHT) {
ballSpeedY = -ballSpeedY;
b.status = 0;
score++;
}
}
}
}
}
// draw
function drawBall() {
ctx.beginPath();
ctx.arc(ballX, ballY, BALL_RADIUS, 0, Math.PI*2);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, PADDLE_Y, PADDLE_WIDTH, PADDLE_HEIGHT);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for(let row=0; row<BRICK_ROWS; row++) {
for(let col=0; col<BRICK_COLS; col++) {
if(bricks[row][col].status == 1) {
ctx.font = "20px Arial";
ctx.fillText(bricks[row][col].emoji, bricks[row][col].x, bricks[row][col].y+BRICK_HEIGHT);
}
}
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "#0095DD";
ctx.fillText("Score: "+score, 8, 20);
}
function draw() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
drawBall();
drawPaddle();
drawBricks();
drawScore();
collisionDetection();
// ball movement
ballX += ballSpeedX;
ballY += ballSpeedY;
// bounce off left and right walls
if(ballX + ballSpeedX > WIDTH - BALL_RADIUS || ballX + ballSpeedX < BALL_RADIUS) {
ballSpeedX = -ballSpeedX;
}
// bounce off top wall
if(ballY + ballSpeedY < BALL_RADIUS) {
ballSpeedY = -ballSpeedY;
} else if(ballY + ballSpeedY > HEIGHT - BALL_RADIUS) { // hit the paddle
if(ballX > paddleX && ballX < paddleX + PADDLE_WIDTH) {
ballSpeedY = -ballSpeedY;
} else { // game over
alert("GAME OVER");
document.showToast("再読み込みしてください"); // restart game
clearInterval(interval); // end animation
}
}
// move paddle
if(rightPressed && paddleX < WIDTH - PADDLE_WIDTH) {
paddleX += PADDLE_SPEED;
} else if(leftPressed && paddleX > 0) {
paddleX -= PADDLE_SPEED;
}
}
let interval = setInterval(draw, 10);
</script>
</body>
</html>
```
ジョークとして、ブロックが破壊される度に「コンクリートの感触がよくわかる」というユーモアを追加することもできます。例えば、以下のようになります。
```
for(let row=0; row<BRICK_ROWS; row++) {
bricks[row] = [];
for(let col=0; col<BRICK_COLS; col++) {
bricks[row][col] = {
x: col*(BRICK_WIDTH+BRICK_MARGIN)+BRICK_MARGIN,
y: row*(BRICK_HEIGHT+BRICK_MARGIN)+BRICK_MARGIN,
status: 1,
emoji: '🧱'
};
}
}
// collision detection
function collisionDetection() {
for(let row=0; row<BRICK_ROWS; row++) {
for(let col=0; col<BRICK_COLS; col++) {
let b = bricks[row][col];
if(b.status == 1) {
if(ballX > b.x && ballX < b.x+BRICK_WIDTH && ballY > b.y && ballY < b.y+BRICK_HEIGHT) {
ballSpeedY = -ballSpeedY;
b.status = 0;
score++;
if(score % 10 == 0) {
console.log("コンクリートの感触がよくわかる");
}
}
}
}
}
}
```