反射ゲーム
このゲームは絶対に神経衰弱にはなりません。体力を消耗するだけです!
以下が実際のコード例です。JavaScriptのevalを使用するなどのセキュリティに問題のある実装は避けています。また、面白いジョークとして「このゲームは絶対に神経衰弱にはなりません。体力を消耗するだけです!」を取り入れました。
```
<!DOCTYPE html>
<html>
<head>
<title>反射ゲーム</title>
<style>
body {
background-color: #fff;
}
.container {
display: flex;
justify-content: space-around;
margin-top: 50px;
}
.box {
width: 200px;
height: 200px;
border: 1px solid #000;
position: relative;
}
.ball {
width: 20px;
height: 20px;
border-radius: 50%;
background-color: #000;
position: absolute;
}
</style>
</head>
<body>
<h1>反射ゲーム</h1>
<p>このゲームは絶対に神経衰弱にはなりません。体力を消耗するだけです!</p>
<div class="container">
<div class="box">
<div class="ball" id="ball1"></div>
</div>
<div class="box">
<div class="ball" id="ball2"></div>
</div>
<div class="box">
<div class="ball" id="ball3"></div>
</div>
</div>
<script>
var speed = 3;
var direction = {
x: 1,
y: 1
}
var ball1 = document.getElementById("ball1");
var ball2 = document.getElementById("ball2");
var ball3 = document.getElementById("ball3");
function animate() {
var width = window.innerWidth;
var height = window.innerHeight;
var position1 = ball1.getBoundingClientRect();
var position2 = ball2.getBoundingClientRect();
var position3 = ball3.getBoundingClientRect();
if (position1.left < 0 || position1.right > width) {
direction.x = -1 * direction.x;
}
if (position1.top < 0 || position1.bottom > height) {
direction.y = -1 * direction.y;
}
ball1.style.left = position1.left + speed * direction.x + "px";
ball1.style.top = position1.top + speed * direction.y + "px";
if (position2.left < 0 || position2.right > width) {
direction.x = -1 * direction.x;
}
if (position2.top < 0 || position2.bottom > height) {
direction.y = -1 * direction.y;
}
ball2.style.left = position2.left + speed * direction.x + "px";
ball2.style.top = position2.top + speed * direction.y + "px";
if (position3.left < 0 || position3.right > width) {
direction.x = -1 * direction.x;
}
if (position3.top < 0 || position3.bottom > height) {
direction.y = -1 * direction.y;
}
ball3.style.left = position3.left + speed * direction.x + "px";
ball3.style.top = position3.top + speed * direction.y + "px";
}
setInterval(animate, 20);
</script>
</body>
</html>
```